![]() ![]() Hail of Blades and Lethal Tempo do not allow Zeri to exceed her attack speed cap.Only attack speed granted by being Overcharged can exceed the cap of 1.Burst Fire's rounds are each fired in the target direction from where Zeri is at the time.The rounds will still deal damage to enemies hit. Blind causes Burst Fire to cast in a random direction.Burst Fire is parried by dodge and block.Burst Fire rolls critical strike for all rounds as well as the additional physical damage dealt when Zeri is Overcharged.If Burst Fire hits an enemy while Zeri is not visible to enemies, the area around her (400 units) will be revealed for 4.Kalista’s Sentinel is hit only once by Burst Fire, but any subsequent rounds will continue to travel through the Sentinel.Gangplank's Powder Keg and Yorick’s Dark Procession are hit only once by Burst Fire, and any subsequent rounds not empowered by Spark Surge will stop upon reaching the same object.Champion-summoned units behave differently depending on the unit.Stealthed wards and traps will not be hit. Wards will only be hit once by Burst Fire.This does include jungle plants, structures, and wards. Burst Fire can hit all enemy units that a basic attack would be able to target.Burst Fire still counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering Force Pulse's passive.Guardian's Horn's flat damage reduction only applies to the first instance of damage, but handles it as damage-over-time (reduced to 25% effectiveness).Warden's Mail's flat damage reduction and cap only apply to the first instance of damage.Amumu's Tantrum's, Fizz's Nimble Fighter's, and Leona's Eclipse's flat damage reduction apply to each of the 7 instances of damage from Burst Fire.Burst Fire's cooldown is not reduced by Navori Quickblades' Transcendence and its damage is not amplified by Impermanence. ![]() Burst Fire does not trigger Tear of the Goddess' Mana Charge.A lightning chain from a Lightning Crash empowered Burst Fire will not draw minion aggro.Any of Burst Fire's rounds hitting a champion will draw minion aggro, regardless of whether or not other targets were hit first by Burst Fire's rounds.Burst Fire is automatically learned with her first skill point upon spawning.Oh, it's not free, not at all, but there are enormous teams of people that silently contribute to these things and expect nothing in return. P2W players don't tend to identify themselves in PoE, so it's not quite as easy to track what they 'as a group' typically believe or how they see the game. Whenever GGG explains a game design decision on the basis of "the economy" they are almost always describing a decision that caters to their whales specifically. GGG caters to those players and how they want the game to look, because the bulk of their month-to-month revenue comes from those same players. These are typically the players who want the power disparity between a 100ex build and a 10 mirror build to be as vast as it is, and object to things like UI improvements or modifications to trade as "catering to casuals". Those players have, for most of the history of PoE, correlated very strongly with the portions of the playerbase that want the game to be obscure, daunting, and specifically want to have things and power that other players do not have. The core of hyper-invested, hyper-committed, players who are sinking near full-time-job hours into the game each league and are pushing large volumes of cash into GGG for both utility like stash tabs or character slots, and for cosmetics and supporter packs. Someone who spends $1000s on stash tabs and MTX is a GGG whale. Someone who "spends $1000 on Exalts" isn't necessarily one of GGG's whales - as far as the playerbase knows, GGG is not gaining revenue from RMT transactions. You're getting GGG's whales confused with P2W players. ![]()
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