![]() Bombing ground targets can present a challenge as well. Standing still when ground targets are present is generally a bad idea. They present no threat of direct contact, but they produce a great deal of bullets that must be avoided (again, with exceptions). Ground targets are generally stationary, with a few exceptions. They typically appear in large quantities so it's difficult, if not impossible, to destroy all of them, but it is still in your best interest to eliminate as many as possible in order to reduce the presence of bullets on the screen. The stronger the Zakato, the more bullets they will generate upon detonation. These behave very much like air grenades, often warping on to the screen before exploding. Many of the ships can retreat faster than the speed of your Zapper and can avoid taking return fire, so it's best to eliminate them as soon as they appear. The second kind flies in at various speeds, and stops to take a shot at you before retreating. Once they cross your line of fire, they immediately reverse their lateral direction and fly off to the side of the screen that they came from. The first kind, like the Toroids, come in from the opposite corners of the screen and swoop in to approach your ship. The more aggressively you play, the greater the likelihood of return fire, so you must also be on the lookout for enemy bullets.Īerial enemies generally come in three flavors. Throughout the game, you have two primary concerns: the current threat level of aerial enemies, and the immediate presence of ground targets. Additionally, there are a variety of hidden Sol Towers and Special Flags, whose locations will be illustrated below. The first one appears in area 4, the second one in area 9, and two will appear in area 14. Throughout the first 16 stages, you will encounter four Andor Genesis motherships. If you happen to die before you are 70% through that stage, you will start at the very beginning of the current stage. If you happen to die when you are at least 70% of the way through the current area, you will automatically begin at the next stage. Where you die determines where your next life will begin. The terrain will not have any bearing on the aerial troops, as they are dictated by your skill level, and the ability to target and destroy Zolbaks. The type of terrain that you fly over will generally dictate what kinds of ground troops that you will encounter since they are relatively fixed. The strips overlap so it is not uncommon to recognize a location in one strip from a previous strip in a different location.Īfter completing the 16th area, the areas repeat starting from the 7th. The stages are composed of 16 vertical strips that are comprised from the map on the right. Each stage continues immediately on to the next with no visual indication of one stages end and another stages beginning other than a dense forest. Sorry, no sound on mobile devices.Xevious is composed of 16 areas or stages. ![]() If you have a fast, modern computer these games will run very smoothly. Game speed and emulation only runs as good as your computer or mobile phone. No plug-in is required in your web browser, but the emulator does require a modern web browser. These games are being emulated natively in Javascript. If you really need help or instructions playing this game, we have the The Official Nintendo Player’s Guide from 1987 to help you out. If you grew up in the 80's you shouldn't need additional gameplay instructions. On mobile phones and Iphone use the gameplay control buttons shown on your screen (only on mobile) to play and start the game. On a computer you can click the Game Window Size button to rotate between default, 1.5X and 2.X game window size. If you are a little tech savvy, we also offer all theseĬlick on the game window and hit the ENTER key to start the game (you might have to hit start twice). ![]()
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